“I am a prince before I am a son or brother.” he said.
Marth originally is the Hero-King - a character from the Fire Emblem series of video games. His main opponent in his first seen is Medeus - the Shadow Dragon. And he comes to super smash flash 2 as a S tier character, the 4th place.
He was announced his participation in super smash flash 2 as a character along with Zero Suit Samus and Chibi Robo. His appearance and skills are custom made and based on his appearance
in Super Smash Bros Brawl. Marth has disjointed range, fast attacks,
good combo ability. He has a strong air game thanks to his fast,
disjointed aerials and he can out space his opponents. This character is
also a good edge guarder, so breaking through his guard will be tough.
Marth
has below average weight which makes it easy to be KO'ed horizontally
easy or knock him off stage for an edge guard, so he requires perfect
spacing, so his full power can be used.
His
main weapon is a sword and all of his movesets are about how he uses
his weapon to attack opponents. Let's take a look at the video below to
see all his move on stages.
Ground attacks
- Standard attack: Swings upward (resembles his up tilt). 4%, 6% when tipped.
- Standard attack 2: Swings back and forth. 4%, 6% when tipped.
- Side tilt: A quick slash forward. 9%, 12% when tipped.
- Forward smash: Rotates body counter-clockwise with a strong arc-like swing from his head to the ground. Deals 14% uncharged and 19% when tipped. When fully charged it deals 20% and 27% when tipped.
- Dash attack: A dashing upward diagonal slash. 10%, 12% when tipped.
- Down tilt: A quick crouching sword poke. 8%, 10% when tipped.
- Up tilt: Swings his sword in a large arc above his head from front to back. 9%, 12% when tipped.
- Down smash: Swings his sword in front and then behind him. Uncharged 14% and 16% when tipped. Fully charged 20% and 23% when tipped.
- Up smash: A powerful upward thrust. If sourspotted deals 14%, 20% if fully charged. The sweetspot deals 17% and 24% fully charged. Has an initial hitbox that hits grounded opponents that deals 5%.
Aerial attacks
- Neutral aerial: Two horizontal slashes around himself. First hit does 4%, second hit does 10%/13%.
- Up aerial: A forward to back upward slash. 9%, 13% when tipped.
- Down aerial: A forward to back downward slash. 10%, 14% when tipped and also becomes a spike.
- Forward aerial: Forward vertical slash from up to down. 9%, 12% when tipped.
- Back aerial: Bottom to top slash behind him. 9%, 13% when tipped. Turns Marth around.
Grabs and throws
- Grab: Grabs the opponent.
- Forward throw: Grabs and pushes forward, tripping with the leg. Does 4% can lead into a forward smash at low percentages.
- Back throw: Pulls and extends his leg simultaneously. 7%
- Pummel: Repeatedly knees the opponent. 2%.
- Up throw: Powerful upward throw with one arm. 4%
- Down throw: Hook his arms and drags the opponent to the floor sending the opponent backwards. 4%
Other
- Floor attack: Quick stab to the left and right. 12%
- Ledge attack: Flips onto ledge with a downward diagonal slash from left to right. 4%
- 100% ledge attack: Same as standard ledge attack.
Special moves
Marth's special moves
| ||
---|---|---|
Standard special move | Shield Breaker | |
Side special move | Dancing Blade | |
Up special move | Dolphin Slash | |
Down special move | Counter | |
Final Smash | Critical Hit |
Misc.
- Entrance: Warps onto the stage using warp magic.
- Taunts:
- Standard: Twirls his sword, then raises it in front of him saying "Mina, mite ite kure!", which is Japanese for "Everyone, look at me!" (same in Melee).
- Side: Same as Standard.
- Down: Same as Standard.
- Idle poses: None for now.
- Fanfare: A remix of his Melee fanfare.
- Wins: Twirls his sword in front of him.
- Loses: Claps for his opponent.
Let's meet him in super smash flash 2
and choose him to win. Marth - the 4th S tier character is not only a
prince in blue outfit, he is a really strong hero who has saved his
country from Medeus.
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